The Research Brief is a short take about interesting academic work.
The big idea
Warm and supportive parenting may buffer against the effects of stress during childhood and adolescence. That is the key takeaway of our recent study, published in the journal PNAS Nexus.
However, in our study, we did not find a link between increased stress and reduced brain tissue in the hippocampus for young people who reported more warmth from their caregivers.
Positive parenting includes a range of warm and supportive techniques such as providing praise for doing something well, emotional support and affection. Contrast this with harsh parenting techniques, such as shouting and physical punishments.
As a first step, we explored whether positive parenting protected against a connection between childhood stress and behavioral problems in children.
We analyzed brain scans of almost 500 children between 10 and 17 years old using data from a project called the Healthy Brain Network. We measured brain tissue using structural magnetic resonance imaging, or MRI, a technique that allows us to look at the size of brain regions. To measure stress, we asked children about the number of negative life events they had experienced across family, community and school contexts and how distressed each of those events made them.
Results showed that positive parenting had protective effects against the connection between stress and behavior; in other words, children who had experienced more distress from negative events, but who also perceived their parents as being warm and supportive, exhibited less challenging behavior such as rule-breaking or aggression. We next examined how parenting buffered against a known biomarker of stress in the brain: less tissue in the hippocampus.
Consistent with prior research, we found that more childhood stress correlated with smaller hippocampal volumes. However, we found that children’s perception of having received positive, supportive parenting served as a buffer against the biological effects of stress. Even when young people reported high levels of distress from negative life events, those who perceived their parents as more supportive did not have reduced brain tissue in the hippocampus.
In contrast, we did not find this same protective effect when we looked at what caregivers thought of their parenting. In other words, if parents said they were supportive and positive in their parenting but the child didn’t see them that way, we did not see this protective effect.
Positive reinforcement can work in many situations and with people of all ages.
Our study highlights the importance of nurturing parenting in promoting healthy brain development and resilience in children. By fostering an environment of warmth and support, caregivers can help children cope with stress more effectively. Dozens of studies have found that positive parenting practices – such as helping children name emotions and providing a space for them to disclose feelings without judgment – can help kids get through difficult events.
What other research is being done
Our team’s work and that of others underscores that stressful experiences can have a detrimental impact on development. Many researchers are trying to understand which aspects of stress matter and how.
At the same time, while researchers think that certain types of stress have particular characteristics, the person experiencing the stress may not feel that way. That is, not having enough food might feel very threatening to the person going through it. Our study indicates that it is critical to center the perspectives of those directly affected by the stress in this area of research.
Microsoft’s proposed US$68 billion (£52 billion) acquisition of video game maker Activision Blizzard should be allowed to go ahead, according to a US federal judge. After five days of gruelling testimony, Judge Jacqueline Corley ruled the merger is unlikely to result in a substantial lessening of competition across the markets for video game consoles, multi-game subscription services and cloud streaming.
The ruling paves the way for Microsoft to finally consummate the merger after nearly a year and a half of regulatory scrutiny. Yet US competition authority the Federal Trade Commission (FTC) has taken the rare step of appealing the decision.
With the UK’s Competition and Markets Authority (CMA) also blocking the deal, it could still fail to conclude before an agreed completion deadline between the companies of July 18. So what are the main issues and how is this likely to play out?
Microsoft’s xCloud currently holds around 60%-70% market share, which is mostly attributed to the service being bundled with the popular Xbox Game Pass Ultimate subscription service. The next largest competitors, Nvidia and Sony, have around 10% to 20% share each.
Microsoft’s cloud gaming platform currently dominates the market.Irina Anosova
So far, however, cloud gaming has struggled to take hold with consumers. Compared to video streaming, it is computationally more demanding. This makes it prone to latency, which degrades the user experience. Services have also struggled to successfully differentiate themselves by offering exclusive games.
The most notable failure to date is Google’s Stadia, which shuttered in January 2023 after less than four years. Yet as a whole, the segment is expected to keep grinding upwards, capturing 6.2% of gaming in 2027 compared to 3.8% today, with revenues rising from US$4.3 billion to US$18.7 billion.
Regulatory differences
The proposed merger has already been approved in 40 countries, with ten regulators clearing the deal unconditionally, including Brazil, China, Japan, South Africa and South Korea. The European Commission (EC) was among those that cleared the deal with conditions. These related to ensuring Activision games wouldn’t be restricted to Microsoft’s cloud gaming services but could be played on any platform.
Key to the US and UK authorities taking a more restrictive view are the questions of what cloud gaming is, how it will develop over the next ten years and the extent of Microsoft’s dominance – especially after it integrates Activision’s portfolio.
The first key point of contention is whether cloud gaming constitutes a separate market or a mere method of distribution that is embedded in the broader distribution ecosystem. The UK and US competition authorities both view cloud gaming as a “distinct market” that needs to be protected from a large technology incumbent. On the other hand, Judge Corley called it a “potential alternative delivery mechanism” that is embedded within console and PC gaming platforms and does not need to be treated as a separate antitrust market.
I agree with her. Earlier this year I submitted a report to the CMA titled Cloud Gaming Is Not A Distinct Market. My main point was that the cloud platforms both operate in very different ways and are deeply embedded in other distribution methods like console and PC gaming.
For example, a consumer can only stream games on Nvidia’s GeForce Now if they own them on a traditional distribution platform such as Valve’s Steam. Equally, the vast majority of Micrsoft xCloud users access the service from their Xboxes, and 80% of them access streaming to sample and play games while waiting for their downloads to finish in the background.
The second issue concerns whether Microsoft’s acquisition will harm consumers in cloud gaming. Paramount here are the various licensing agreements for all Activision games that Microsoft has offered to rival providers like GeForce Now and Boosteroid, conditional on the merger being approved. These contracts are ultimately what secured EC approval.
The CMA has traditionally taken a dim view of such licensing deals due to potential challenges around enforcing contracts, but Judge Corley also took a more positive stance. She and the EC both thought the deals would end up enhancing competition. In my view, making Activision games available on more cloud platforms could spur adoption by consumers. It might also end up benefiting other games makers.
What next
The next few days will be crucial. The terms of the deal stipulate that Microsoft must consummate the merger by July 18, or pay Activision US$3 billion in termination fees. Yet blocking the way are the FTC appeal and the CMA in the UK.
The CMA signalled it was willing to negotiate with Microsoft after the US ruling, but has since tempered any expectations of a quick resolution. As it stands, Microsoft is taking its case to the UK Competition Appeal Tribunal.
It seems unlikely that all outstanding issues will be resolved by July 18. This begs the question of whether Microsoft and Activision will risk closing the deal anyway, which could see them forced to de-merge later. Alternatively they might feel they have to extend and renegotiate the terms.
In the midst of this drama, a notice has circulated stating that Activision will get delisted from the Nasdaq-100 index as early as July 17. This suggests the firms may indeed be preparing to close the deal. We should soon find out if it is going to set a new high score for video game acquisitions or whether it is game over for Microsoft and Activision.
The actors’ strike began on July 14, 2023, after their union, SAG-AFTRA, voted to end negotiations with the Alliance of Motion Picture and Television Producers, which represents the major production studios. The main concerns of the union – which represents 160,000 actors and people in other creative professions – center around compensation on streaming platforms, such as Netflix and Amazon Prime, and artificial intelligence.
Ever since Louis Le Prince filmed the first movie, “Roundhay Garden Scene,” in 1888, actors have earned a living through their work being shown on screens small and large.
The first hit shows on TV aired in the mid-1940s, but actors initially earned far less from television than movies. Around 1960, with the advent of hits like “Leave It to Beaver,” “Beverly Hillbillies” and “Bonanza,” TV became very profitable. TV’s growing prestige and economic heft gave television actors newfound power at the contract negotiating table.
Actors demanded that their craft be compensated for TV shows about as highly as for their film appearances. Led by future President Ronald Reagan and Charlton Heston – who went on to serve as a National Rifle Association president – the Screen Actors Guild went on strike on March 7, 1960. Among that union’s top demands: health care coverage and residuals for movies aired on television, reruns and syndication.
Residuals are a form of royalty paid to actors when movies and TV shows air on television after their initial run. That can include reruns, syndication and the broadcasting of movies on television.
The actors union’s strike, which coincided then as today with a screenwriters strike, successfully negotiated a contract with executives that resolved the residuals conflict and secured health care coverage for its members.
That contract applied to broadcasting and, years later, cable TV.
But it doesn’t work for streaming, because streamed shows aren’t scheduled. Whereas “Friends,” a sitcom that initially aired on NBC, is available today on Max, formerly HBO Max, through syndication, and its actors receive relevant residuals, “Orange Is the New Black” originated on Netflix. Because it never runs on a different platform via syndication, the actors in its castearn paltry residuals in comparison – even though viewers are still watching the show’s seven seasons.
Hwang Dong-hyuk, the creator of “Squid Game,” forfeited all residuals when he cut a deal with Netflix. It earned Netflix nearly US$1 billion, but Hwang got none of that bounty.
Actors Charlton Heston, right, and future President Ronald Reagan, second from right, shake hands with leaders of the Association of Motion Picture Producers after the Screen Actors Guild ended its 1960 strike against seven movie studios.Bettmann via GettyImages
Fast-forward to 2023
As I explained in my 2021 book, “Streaming Culture,” streaming has fundamentally changed the production and consumption of both TV and film while blurring the lines between them.
People consume different types of media through subscriptions and streaming technology than they do while watching broadcast TV and cable television. Actors and writers are concerned that their compensation hasn’t kept up with this transformation.
Residuals paid for roles in broadcast TV shows are based on the popularity of those programs, with actors earning far more for hits like “Grey’s Anatomy” and “NCIS” than for duds. Hit shows can have a second life on streaming platforms and result in actors getting paid again for that earlier work.
In contrast, streaming residuals pay a flat rate for foreign and domestic streams. A streaming original film or TV show earns a set amount for residuals in its domestic market and second set amount for foreign markets. This fee doesn’t change based on popularity or the number of times a production is streamed.
But streaming has changed more than residuals for actors and writers. It has also transformed how TV shows are made.
Ejecting regularly scheduled shows
Many TV seasons have grown shorter since streaming became the norm, falling from 20 or more episodes to 10 or fewer per season.
That’s because streamers started making shows with lower budgets, as it costs less to produce fewer episodes. The studios also cut costs by hiring fewer writers.
The gaps between seasons have also grown longer and more unpredictable. Every season of the nine-year run of “Seinfeld” on NBC began in the fall and ended the next spring, then picked up again the next fall.
The same streamer aired the first season of “Lord of the Rings: Power of the Rings,” in September 2022, but Season 2 won’t be released until late 2024.
Another change has to do with the question of whether particular shows will keep going. In conventional broadcast or cable television, networks determine whether they will renew a show during the period known as “sweeps,” at the end of a TV season. Since streaming television has no defined seasons, these decisions can drag on.
Although residuals and the number of episodes have until now been negotiable, perhaps the strike’s biggest issue is the studios’ use of artificial intelligence
Actors fear studios will use AI to replace actors in the future. Without a contract that says otherwise, once a studio films an actor, it can potentially use the actor’s likeness in perpetuity. This means a background actor could be shot for one episode of a TV show and continue to be seen in the background for seasons without pay.
That hasn’t happened yet, but many actors are certain it will.
Actors object to the possibility that studios will seek to “own our likeness in perpetuity, including after we’re dead, use us in their movies without any consent, without any compensation to our performers, especially background performers,” said actor Shaan Sharma, best known for his role on “The Chosen.” “It’s inhumane. It is dystopian.”
As Drescher continually points out in her media appearances, 99% of actors are struggling on working-class incomes. Meanwhile, studio executives continue to increase their own pay. For example, in 2022, Netflix co-CEOs Reed Hastings and Ted Sarandos earned roughly $50 million each. Warner-Discovery CEO David Zaslav earned $39 million.
No ‘pause’ for widening inequality gap
The gulf between what actors and top executives earn is a major difference between today’s actors and writer strikes and the 1960 strikes. In 1965, executives made 15 times the average salary of their workers. By 2021 those top execs were earning 350 times more than the average worker – including actors.
And while today’s biggest stars, like Pedro Pascal and Natasha Lyonne, earn millions for every performance, most actors struggle to make ends meet.
As I explain in my new book, “Digital Feudalism: Creators, Credit, Consumption, and Capitalism,” striking actors and screenwriters are part of the wave of labor unrest in recent years. In my view, U.S. workers are rejecting a system that expects workers to buy more on credit while making a living with increasingly precarious jobs.
Psychedelics are all the rage. Well-known figures like quarterback Aaron Rodgers, singer Miley Cyrus and boxer Mike Tyson testify to their transformative impact. Less visible consumers are “microdosing” or signing up for retreats with shamanic guides in this rapidly expanding subculture. In June 2023, the Multidisciplinary Association of Psychedelic Studies held a conference in Denver promoting research around psychedelics – part of a larger wave of enthusiasm for the benefits of substances like ecstasy, “magic” mushrooms and LSD to treat PTSD, anxiety, depression, addiction and other afflictions.
The current “psychedelic renaissance” is often talked about as revolutionary for the future of the human species. But as a religion scholar who studies the sacred uses of drugs, I think it would be valuable to look backward, not forward, to understand their significance. As usual, the past is present: Humans have incorporated drugs into their spiritual lives for millennia.
Drugged animals?
In fact, the consumption of psychoactive “drugs” is a feature of other species. The 1989 book “Intoxication” by Ronald Siegel, a psychopharmacology researcher at the University of California, Los Angeles, raised public and scientific awareness of the fact that animals will seek out intoxicating substances.
Among the more celebrated examples of this phenomenon are Siberian reindeer, which partake in the consumption of the fly agaric mushroom, a hallucogenic. Ethnobotanist Giorgio Samorinihas described how during the summer the reindeer seek out the mushroom, consume it and exhibit uncharacteristic behavior like twitching their heads, running aimlessly and making strange sounds.
Siegel argued that there is evidence humans and other organisms have a universal drive for intoxication via psychoactive substances – a fourth basic drive along with those directed toward sex, food and water. In his view, drugs seem to ignite certain kinds of brain activities and interconnections that relate to biologically and evolutionarily advantageous behaviors, like creativity and performance enhancement.
Biology professor Oné R. Pagán makes a similar argument in his 2021 book “Drunk Flies and Stoned Dolphins.”
Drugged ancestors?
But there is much more to human drug use than animal instincts. In fact, the archaeological record seems quite overwhelming in linking psychoactive substances in nature to ancient religious rituals.
An Aztec drawing from the Codex Magliabechiano depicts a man consuming mushrooms and meeting the god of the underworld, reproduced in ‘The Book of the Life of the Ancient Mexicans.’Zelia Nuttall/Wikimedia Commons
One of the more recent archaeological discoveries about drug use in the Bronze Age, roughly 3,000 years ago, was found during excavations at a funeral site on the island of Minorca, off the coast of Spain. Researchers chemically analyzed human hair samples that had been put in tubes made of wood or antler and placed near the dead. The results provided direct evidence of the consumption of psychoactive compounds produced by a variety of nightshade plants – mandrake, henbane and joint pine, in this case. Some of these compounds are stimulants, like ephedrine, and others can produce powerful hallucinations, delirium and out-of-body experiences.
Switching continents, a funerary space in western China also points to deep-rooted connections among drugs, altered states and ritual life. In this case, researchers found cultivated cannabis plants with fairly high concentrations of the psychoactive compound THC that were burned around 2,500 years ago in wooden containers, likely during ceremonies for the dead. While this is not direct evidence of drug consumption, the authors – who also found a harp at the site – suggest funerary rites may have included music and hallucinogenic smoke “to guide people into an altered state of mind.”
Throughout many eras, the prevalence of drug use for ritual purposes certainly went beyond mortuary rites and has been tied to a variety of rites of passage, healing practices and collective ceremonies.
Sacred drugs?
What led our prehistoric ancestors to these powerful plants and fungi, and why did they use them over and over?
It would be very easy to project contemporary desires onto them: to battle depression or escape everyday life; to heal wounds, both physical and mental; to get high and just feel good; to self-medicate; to increase focus; to enhance performance; to sleep peacefully. The list goes on and on.
On the other hand, the needs and desires of people living today have been shaped by modern societies. Evidence about why humans used drugs in prehistorical cultures around the globe points to some of the most elementary, yet critical, driving forces then and now: religious sensibilities, social bonding and group identity.
In the study of the funeral site in the western Mediterranean, for example, the research team concluded that, given the potential toxicity of the alkaloids, someone with very expert knowledge about these compounds must have been involved in their production and consumption, likely a shaman. In research about prehistoric societies, the term “shaman” is a catch-all designation for individuals whose roles included religious leadership, healing and spirit communication, among others. In more contemporary lingo, they were key “influencers” in their communities’ religious lives.
The lead author of this study, Elisa Guerra Doce – a professor at the University of Valladolid in Spain – has written extensively on drug plants and fermented beverages in ancient cultures. In one paper, an overview of the archaeological evidence of psychoactive substances in prehistoric societies, she underscores the pervasive connections between drugs and religion, reinforcing an increasingly common argument that “the deliberate induction of altered states of consciousness plays a key role in the belief systems of traditional societies all over the world.”
Drugged today
Drugs are ubiquitous in American society, even if we don’t always think of them as “drugs”: from drinking the morning cup of coffee to sipping a glass of wine in the evening; from swallowing prescription pills to ripping on a bong; from inhaling the nicotine in a vape to tripping at a psychedelically assisted therapy session.
Retreat participants reach their hands to the sky during a three-night ayahuasca ceremony in Utah hosted by the Hummingbird Church.AP Photo/Jessie Wardarski
What do the animalistic and ancient roots of humans’ interaction with drugs tell us about this contemporary landscape?
One take-away, I would argue, is that perhaps the desire to consume such substances and alter consciousness is a natural part of what it means to be human. Like us, people thousands of years ago experienced pain and pleasure, euphoria and death. Like us, they sought to understand reality and their place in it. The use of drugs in these experiences was not universal, but it was not uncommon either – especially in religious life.
Here and now, these types of uses for psychedelics have often been rebranded as clinical science, not spirituality. They are targeted to specific illnesses, like addictionor PTSD, and discussed in terms of scientific successes, empirical data and patient satisfaction surveys. Yet even in the modern context, the deeper interconnections between drugs and religious life are hard to dismiss.
Between navigating store aisles and online sales for everything from clothes and shoes to supplies and sports equipment, back-to-school shopping can be a time-consuming – and expensive – endeavor.
To help stay on budget while still getting everything you need, consider these tips from Vitaly Pecharsky, head of deals for Slickdeals, a one-of-a-kind online community of shoppers working together to shop smarter and save more.
Take stock of current inventory – Before you hit the stores, take inventory of items you already have at home or in the office to see what you truly need. Knowing what you already have on hand can help you avoid the temptation of stocking up on items you may not even need just because they were on sale. That 50-cent pack of crayons may be a good deal, but too many of those can add up, especially if you realize later you had the same item sitting unused in a closet or drawer at home.
Check with teachers – Don’t be afraid to email your children’s teachers before classes start to find out what supplies are absolutely necessary. Sometimes a school will put out a list, but the teachers may not require you to have all the items on the list, particularly if students may be sharing and supplies may need to be restocked later in the school year.
Tap into technology – Shopping online is a quick and easy way to compare products, services and prices, but it can be overwhelming trying to determine if you’re really getting the best option. Before making a final decision on everything from laptops to markers, visiting a site like Slickdeals can help you find the best products at the best prices. With 12 million users who vet and vote on deals from top retailers, you can feel comfortable knowing you're getting the best value. You can also set deal alerts to be notified via email when a deal that matches your criteria gets posted.
Buy pre-owned – From uniforms and sporting equipment to clothing and more, not everything needs to be new each school year. Visiting online consignment shops can help you find big savings on like new, often brand name clothing, accessories and more.
Avoid buying equipment for extracurricular activities all at once – If your children are trying new sports, clubs or extracurricular activities for the first time, consider waiting to purchase all the necessary equipment. Oftentimes, you may be able to borrow or buy pre-owned items from other parents whose kids have outgrown the equipment or no longer participate. If your children end up deciding a sport or activity isn’t for them, you’re not stuck with things that may end up collecting dust in the garage or basement.
Shop without your kids – Leaving the kids at home when shopping may help save money, according to a survey commissioned by Slickdeals and conducted by OnePoll. The study of 2,000 parents in the United States found 2 out of 3 respondents believe shopping with their kids tends to be more expensive than shopping by themselves with solo ventures costing an average of $133 compared to $179 when taking children along.
Take advantage of student discounts – If you have children in college, you may be able to use their student ID cards to your advantage to save even more money. Before making purchases on big-ticket items like tablets or laptops, be sure to inquire about discounts available only for students. Some companies even offer student-only memberships for discounted services, such as shipping, video, music and more.
Find deals on supplies and gear for back-to-school season at Slickdeals.com.
What’s new is that a wave of tools now let most people generate images by entering a text prompt. All you need to do is write “a landscape in the style of van Gogh” into a text box, and the AI can create a beautiful image as instructed.
The power of this technology lies in its capacity to use human language to control art generation. But do these systems accurately translate an artist’s vision? Can bringing language into art-making truly lead to artistic breakthroughs?
Engineering outputs
I’ve worked with generative AI as an artist and computer scientist for years, and I would argue that this new type of tool constrains the creative process.
When you write a text prompt to generate an image with AI, there are infinite possibilities. If you’re a casual user, you might be happy with what AI generates for you. And startups and investors have poured billions into this technology, seeing it as an easy way to generate graphics for articles, video game characters and advertisements.
In contrast, an artist might need to write an essaylike prompt to generate a high-quality image that reflects their vision – with the right composition, the right lighting and the correct shading. That long prompt is not necessarily descriptive of the image but typically uses lots of keywords to invoke the system of what’s in the artist’s mind. There’s a relatively new term for this: prompt engineering.
Basically, the role of an artist using these tools is reduced to reverse-engineering the system to find the right keywords to compel the system to generate the desired output. It takes a lot of effort, and much trial and error, to find the right words.
Think about what a typical image caption tells about an image. Captions are typically written to complement the visual experience in web browsing.
For example, the caption might describe the name of the photographer and the copyright holder. On some websites, like Flickr, a caption typically describes the type of camera and the lens used. On other sites, the caption describes the graphic engine and hardware used to render an image.
So to write a useful text prompt, users need to insert many nondescriptive keywords for the AI system to create a corresponding image.
Today’s AI systems are not as intelligent as they seem; they are essentially smart retrieval systems that have a huge memory and work by association.
Artists frustrated by a lack of control
Is this really the sort of tool that can help artists create great work?
At Playform AI, a generative AI art platform that I founded, we conducted a survey to better understand artists’ experiences with generative AI. We collected responses from over 500 digital artists, traditional painters, photographers, illustrators and graphic designers who had used platforms such as DALL-E, Stable Diffusion and Midjourney, among others.
Only 46% of the respondents found such tools to be “very useful,” while 32% found them somewhat useful but couldn’t integrate them to their workflow. The rest of the users – 22% – didn’t find them useful at all.
The main limitation artists and designers highlighted was a lack of control. On a scale 0 to 10, with 10 being most control, respondents described their ability to control the outcome to be between 4 and 5. Half the respondents found the outputs interesting, but not of a high enough quality to be used in their practice.
When it came to beliefs about whether generative AI would influence their practice, 90% of the artists surveyed thought that it would; 46% believed that the effect would be a positive one, with 7% predicting that it would have a negative effect. And 37% thought their practice would be affected but weren’t sure in what way.
The best visual art transcends language
Are these limitations fundamental, or will they just go away as the technology improves?
Of course, newer versions of generative AI will give users more control over outputs, along with higher resolutions and better image quality.
But to me, the main limitation, as far as art is concerned, is foundational: it’s the process of using language as the main driver in generating the image.
Visual artists, by definition, are visual thinkers. When they imagine their work, they usually draw from visual references, not words – a memory, a collection of photographs or other art they’ve encountered.
When language is in the driver’s seat of image generation, I see an extra barrier between the artist and the digital canvas. Pixels will be rendered only through the lens of language. Artists lose the freedom of manipulating pixels outside the boundaries of semantics.
There’s another fundamental limitation in text-to-image technology.
If two artists enter the exact same prompt, it’s very unlikely that the system will generate the same image. That’s not due to anything the artist did; the different outcomes are simply due the AI’s starting from different random initial images.
In other words, the artist’s output is boiled down to chance.
Nearly two-thirds of the artists we surveyed had concerns that their AI generations might be similar to other artists’ works and that the technology does not reflect their identity – or even replaces it altogether.
The issue of artist identity is crucial when it comes to making and recognizing art. In the 19th century, when photography started to become popular, there was a debate about whether photography was a form of art. It came down to a court case in France in 1861 to decide whether photography could be copyrighted as an art form. The decision hinged on whether an artist’s unique identity could be expressed through photographs.
Those same questions emerge when considering AI systems that are taught with the internet’s existing images.
Before the emergence of text-to-image prompting, creating art with AI was a more elaborate process: Artists usually trained their own AI models based on their own images. That allowed them to use their own work as visual references and retain more control over the outputs, which better reflected their unique style.
Text-to-image tools might be useful for certain creators and casual everyday users who want to create graphics for a work presentation or a social media post.
But when it comes to art, I can’t see how text-to-image software can adequately reflect the artist’s true intentions or capture the beauty and emotional resonance or works that grip viewers and makes them see the world anew.
When Overtime Elite held its first pro day in October 2022, its arena in Atlanta was charged with anticipation.
Families, scouts and fans gathered to witness the unveiling of the next generation of prodigious basketball talent. I watched the event on a YouTube livestream, which broadcast the players shooting, running sprints and leaping for slam dunks.
Amid the sea of prospects, it was impossible to ignore the magnetic presence of Amen and Ausar Thompson, the identical twin brothers who were just selected as the fourth and fifth picks, respectively, in the 2023 NBA draft.
The duo symbolizes the transformative potential of Overtime Elite, which offers young athletes a new path to maximize their earning potential outside of the NCAA and propel them to professional stardom.
Founded in 2021, Overtime Elite – often called OTE – functions as an accredited private high school, basketball league and media conglomerate.
It allows its student-athletes to monetize their talents, offering them two options. They can accept a $100,000 minimum salary from the school, which means they must forgo NCAA eligibility. Or they can remain amateurs so they can play in college, with the organization offering scholarships to help them pay their college tuition. OTE also acts as an arm of a media company, Overtime Sports Inc., that provides film crews to help players burnish their personal brands.
As a scholar who has explored how athletes use social media, I see a lot of potential in OTE’s unique blend of education, sports and social media.
At the same time, the organization is ultimately part of a for-profit endeavor: Its parent company, Overtime Sports Inc., earns money off video content documenting OTE team members’ daily lives, practices and gameplay. The company has also raised three separate rounds of venture capital from investors such as NBA star Kevin Durant, Amazon CEO Jeff Bezos and the rapper Drake.
This raises questions about whether OTE players, despite being handsomely compensated, are just as prone to exploitation as NCAA basketball players.
For decades, college athletes couldn’t sign sponsorship deals or receive any form of pay, even as colleges and universities earned billions through TV deals. No matter if an athlete could barely afford food: Any student who accepted money from a business or booster could lose eligibility – which is exactly what happened to college stars such as Jeremy Bloom.
Then, in June 2021, the U.S. Supreme Court ruled that the NCAA’s restrictions on education-related benefits violated antitrust laws.
Despite the ability of today’s college athletes to benefit financially from NIL rules, those benefits are mostly limited to those who have existing social media clout or play for basketball and football teams at top Division I programs. Most scholarship players are still full-time students doubling as full-time contract workers for the NCAA. There’s no revenue sharing, and they’re forbidden from receiving salaries as employees of the schools they work so hard to represent.
Even before entering college, many young athletes, particularly those from low-income Black families, face additional challenges. They don’t have the means to pay for the rigorous travel demands of the club basketball circuit. They may have attended struggling high schools that don’t adequately prepare them for college coursework.
As an academic at a university with one of the top athletic programs in the country, I’ve seen the ramifications of this system play out firsthand. Too many immensely talented athletes from low-income areas – places like my hometown of Chicago – enter college starry-eyed and brimming with hope, only to depart unprepared for a life after sports.
A new path
Sociologist Harry Edwards has consistently advocated for the creation of alternative pathways for athletes outside of the NCAA. Black student-athletes, he argues, deserve more financial and educational support than they’re receiving – and the NCAA, despite its recent NIL allowances, continues to leave those athletes with little guidance on how to leverage their rights and profit off their hard work and talent.
In that sense, OTE may be at the forefront of a seismic shift. Unlike other alternative pathways to professional basketball, such as the NBA’s developmental team, G League Ignite, there’s an emphasis on academics and life skills.
OTE is housed at its arena in Atlanta, Georgia, which doubles as a campus. Through classes and mentorship programs, the school side of the outfit works to teach its students financial literacy, nutrition, time management and entrepreneurship.
To be admitted to OTE, prospective students must go through a rigorous selection process. They’re typically scouted and identified as promising basketball players. But Overtime Elite also says it weighs the character, work ethic and academic potential of its applicants. Currently, OTE has 32 players who are actively in its program.
After viewing the pro day, I spoke with OTE’s head of academics, Maisha Middlesprigger, a former school principal from Washington, D.C.
“Our day isn’t determined by a bell,” she explained. “We focus on depth of understanding through shorter classes. … [We] tailor their learning experiences toward becoming the most compelling candidates for the [NBA] or international [competition].”
“Amen and Ausar,” she added, “epitomize individuals who were once overlooked but have blossomed.”
Schooling students in the art of self-promotion
There’s another unique element to the school. OTE’s parent company, Overtime Sports Inc., helps players create highlight clips that allow them to boost their relatively unknown profiles.
They have their lives on and off the court taped by professional camera crews. And the organization employs film editors who curate clips for athletes to post and share.
A ‘day in the life’ video of the Thompson twins produced by OTE.
In recent research, I explored the growing importance of digital clout among today’s youth – the influence, reputation and visibility that individuals gain through social media.
I argue that the ability of young people – athletes or not – to leverage their online clout for exposure, sponsorships and endorsement deals can create new opportunities and forge new career paths in the digital economy.
In this sense, I see OTE as an important case study. The organization seems to grasp the importance of digital clout; unlike the NCAA, it actually helps players navigate content creation and their NIL rights.
Same song, new tune?
The Thompson twins could be at the forefront of a movement of athletes who decide to opt out of NCAA eligibility in favor of alternative paths.
However some argue that this new model might simply be a different flavor of the same exploitative ideologies that have plagued amateur basketball for years, with sports organizations monetizing younger players while subjecting them to contracts that still don’t reflect their actual worth.
I spoke with Adeoye Adeyemo, a former D-1 football player who’s an education professor at the University of Illinois.
He told me that developing life skills and grasping the business of sports are important, and OTE certainly prepares athletes in that sense.
But he was concerned about the ways in which they’re taught “to navigate a society that disregards their humanity and commodifies their bodies.”
“I’m sure there are intentions for an equal partnership between on-court and off-court activities,” he said. “But how does this unfold in the long run? It’s still too early to tell.”
A video produced by OTE featuring its players in a dunk contest.
I’m also a bit ambivalent about what will happen to the extraordinary athletes who attend OTE once they reach adulthood. They’ll be armed with years of experience carefully honing their personal brands, and they’ll know how to directly engage with their fan base.
But what happens to the players who forgo their NCAA eligibility and don’t make it big like the Thompson twins? Will those students be equipped with the life skills to manage whatever money they made while at OTE? Will they be better prepared for a career than if they had accepted a college basketball scholarship?
The NCAA’s refusal to pay its athletes has created an opening for others options. OTE is one of them. However, the extent to which it can truly offer better learning experiences, lasting mentorship and the development of critical life skills remains to be seen.
Dedicar tiempo a comer juntos puede tener un impacto positivo en el bienestar de las familias, incluidos los niños y adolescentes. De hecho, las comidas regulares en casa pueden ayudar a reducir el estrés y aumentar la autoestima, según una investigación publicada en “Canadian Family Physician”.
Las conversaciones a la hora de comer también son una oportunidad perfecta para conectarse con sus seres queridos. Un estudio publicado en “New Directions for Child and Adolescent Development” demostró que estas conversaciones ayudan a mejorar el vocabulario de los niños más que leerles en voz alta.
Sin embargo, hacer tiempo para comer juntos no debería requerir pasar toda la noche en la cocina. Un ingrediente fácil de preparar como los huevos puede ayudarle a pasar menos tiempo cocinando y más tiempo con la familia.
Por ejemplo, estas recetas saludables para el corazón de tostadas de huevo escalfado con salsa de aguacate y tomate, picadillo de camote con huevos y frittata poblana de la iniciativa Healthy for Good Eat Smart, respaldada a nivel nacional por Eggland's Best, están listas en 15 minutos o menos. Incluyen una amplia variedad de verduras, frutas, cereales integrales y fuentes de proteínas saludables, recomendadas por la American Heart Association para ayudar a prevenir enfermedades cardíacas y accidentes cerebrovasculares.
Para encontrar más consejos para las comidas familiares e inspiración para recetas, visite heart.org/eatsmart.
Tostadas de huevo escalfado con salsa de aguacate y tomatillo
Porciones: 4 (1 huevo y 1/2 taza de salsa por porción)
aceite antiadherente en aerosol
4 tortillas de maíz (6 pulgadas cada una)
4 tazas de agua
1 cucharada de vinagre de vino blanco
4 huevos grandes
Salsa:
1 aguacate mediano, cortado en cubitos
1 Chile Anaheim o poblano mediano, sin semillas ni venas, cortado en cubitos
1 tomatillo mediano, sin la cáscara, lavado y cortado en cubos
1/2 tomate mediano, cortado en cubitos
1/4 taza de cebolla morada, en cubos
1/4 taza de cilantro fresco picado
2 cucharadas de jugo de lima fresco
1 diente de ajo mediano, picado
1/8 cucharadita de sal
Precaliente el horno a 400 F. Cubra una bandeja para hornear con papel de aluminio. Rocíe ligeramente el papel de aluminio con aceite en aerosol antiadherente.
Coloque las tortillas en una sola capa sobre papel de aluminio. Rocíe ligeramente las tortillas con aceite en aerosol antiadherente. Con un tenedor, pinche las tortillas para evitar que se llenen de aire. Hornee de 5 a 6 minutos por cada lado o hasta que estén doradas. Transfiera a platos para servir.
En una sartén grande a fuego alto, hierva el agua y el vinagre.
Una vez que el agua esté hirviendo, reduzca el fuego y cocine a fuego lento. Rompa el huevo en una taza y luego deslícelo con cuidado al agua hirviendo. Repita con los huevos restantes, evitando que los huevos se toquen en el agua. Cocine a fuego lento de 3 a 5 minutos, o hasta que las claras de huevo estén completamente cuajadas y las yemas comiencen a cuajar pero no estén duras. Con una espumadera, escurra los huevos. Coloque cada huevo sobre una tostada.
Para hacer la salsa: En un tazón mediano, mezcle suavemente el aguacate, el pimiento, el tomatillo, el tomate, la cebolla morada, el cilantro, el jugo de limón, el ajo y la sal. Servir con las tostadas.
Información nutricional por porción: 185 calorías; 11 g de grasa total; 2.5 g de grasa saturada; 3 g de grasa poliinsaturada; 5 g de grasa monoinsaturada; 186 mg de colesterol; 169 mg de sodio; 15 g de carbohidratos; 3 g de fibra; 2 g de azúcares totales; 9 g de proteína.
Frittata Poblana
Porciones: 4 (2 porciones por ración)
4 huevos grandes
1/4 taza de leche descremada
2 cucharadas de cilantro fresco picado
1 cucharadita de aceite de oliva
2 chiles poblanos medianos, sin semillas y venas, picados
2 tazas de maíz entero congelado, descongelado
2 cebollas verdes medianas, picadas
1/4 taza de queso Cotija finamente rallado o queso fresco desmenuzado
1 tomate mediano, picado
1/4 taza de crema agria sin grasa
En un tazón mediano, bata los huevos, la leche y el cilantro.
En una sartén mediana a fuego medio, caliente el aceite, revolviendo para cubrir el fondo de la sartén. Cocine los chiles poblanos durante 3 minutos o hasta que se doren en los bordes, revolviendo con frecuencia.
Agregue el maíz y la cebolla verde. Reduzca el fuego a medio-bajo y vierta con cuidado la mezcla de huevo. Cocine, tapado, durante 10 minutos o hasta que la mezcla esté firme en los bordes y aún blanda en el centro. Evite cocinarlo demasiado. Retire del fuego.
Espolvoree con queso. Cortar en ocho porciones. Coloque dos porciones en cada plato. Cubra con tomates y crema agria.
Información nutricional por porción: 244 calorías; 8.5 g de grasa total; 2.5 g de grasa saturada; 1.5 g de grasa poliinsaturada; 3 g de grasa monoinsaturada; 192 mg de colesterol; 177 mg de sodio; 27 g de carbohidratos; 4 g de fibra; 8 g de azúcares totales; 13 g de proteína.
Picadillo de camote con huevos
Porciones: 4 (1 taza por porción)
2 cucharaditas de aceite de canola o maíz
1/2 cebolla mediana, picada
4 camotes medianos, pelados y cortados en cubos de 1/2 pulgada
1/2 pimiento morrón rojo o verde mediano, picado
2/3 taza de caldo de verduras sin grasa y bajo en sodio
2 cucharadita de ajo picado
2 cucharadita de pimentón ahumado
1 cucharadita de comino molido
1/2 cucharadita de tomillo seco, desmenuzado
1/2 cucharadita de pimienta molida gruesa
1/8 cucharadita de sal
4 huevos grandes
salsa de pimiento picante (opcional)
En una olla a presión puesta para saltear, caliente el aceite. Cocine la cebolla durante 3 minutos o hasta que esté suave, revolviendo con frecuencia. Apague la olla a presión.
Agregue los camotes, el pimiento morrón, el caldo, el ajo, el pimentón, el comino, el tomillo, la pimienta y la sal. Cierre la tapa. Cocine a alta presión durante 3 minutos. Libere rápidamente la presión. Apague la olla a presión.
Retire la tapa de la olla a presión. Rompa un huevo en un tazón pequeño. Con el dorso de una cuchara, haga pequeños huecos en los camotes. Deslice el huevo en el hueco. Repita la acción con los huevos restantes, haciendo un hueco para cada huevo. Cierre la tapa con la ventilación de presión abierta. Saltee 2 minutos. Deje reposar en “mantener caliente” durante 2 minutos, o hasta que los huevos estén cocidos con la consistencia deseada.
Si lo desea, puede servir el hash rociado con un chorrito de salsa picante.
Información nutricional por porción: 258 calorías; 7.5 g de grasa total; 2 g de grasa saturada; 1.5 g de grasa poliinsaturada; 3 g de grasa monoinsaturada; 186 mg de colesterol; 244 mg de sodio; 39 g de carbohidratos; 6 g de fibra; 9 g de azúcares totales; 10 g de proteína.